fragmentShaderSource

Undocumented in source.
enum fragmentShaderSource = " #version 420 core //============== in vec2 _normal; in vec2 _texture; in vec3 _color; //============== layout(location = 0) out float depth; layout(location = 1) out vec4 normal; layout(location = 2) out vec4 color; void main() { depth = gl_FragCoord.z; normal.xy = _normal.xy; color.xyz = _color; } ";

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