vertexShaderSource

Undocumented in source.
enum vertexShaderSource = " #version 420 core layout(location = 0) in vec3 in_position; layout(location = 1) in vec3 in_normal; layout(location = 2) in vec4 in_color; layout(location = 3) in vec2 in_texcoord; layout(std140, binding = 4) uniform InstanceData { mat4 transformations[" ~ to!string(maxInstances) ~ "]; }; //============== out vec2 _normal; out vec2 _texture; out vec3 _color; //============== out gl_PerVertex { vec4 gl_Position; }; vec2 encode(vec3 n) { float f = sqrt(8*n.z+8); return n.xy / f + 0.5; } void main() { // mat4 transformation = mat4(1.0); // transformation[0][0] = 0.005; // transformation[1][1] = 0.005; // transformation[2][2] = 0.005; gl_Position = transformations[0] * vec4(in_position.x, in_position.y, in_position.z, 1.0); _normal = encode(in_normal); _texture = in_texcoord; _color = in_color.xyz; }; ";

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